Codemasters OutGauge Proxy Server (CMPS v2.4.3.1 2017-05-26)


Codemasters Proxy Server  ( CMPS.exe )
©2012-2017 by Zappadoc – All Rights Reserved.


Fantastic tutorial available created by MrPix from

A recommended watching to get started with Codemasters Proxy Server ( CMPS ) and if you own a motion simulator or any sim-racing device NON SUPPORTED by SLIMax Manager:



LATEST VERSION OF Codemasters Proxy Server v2.4.3.1 or greater is now exclusively provided with SLIMax Manager Pro Full Installer. So it is  recommended to  grab the latest version included from latest SLIMax Mgr Pro v3.4.6.2 or greater.

The Proxy is already included, managed and installed automatically by SLIMax Manager Pro Installer
and it is ONLY REQUIRED for simulator or devices NON MANAGED/SUPPORTED  by SLIMax Manager
(i.e CXC Simulator or X-SIM simulator for example).

This server will get around the limitation of Codemasters games to manage more than one OutGauge app/device. it get connected to CM game with a main Proxy OutGauge port ( #20777 by default) and dispatch outgauge data to all registered apps/devices (UDP ports list – up to 50 devices).

Tested with
F1 2010, F1 2011, F1 2012 API v1 or API v2,
F1 2014, F1 2013, GRID 2 and GRID Autosport, DiRT Rally, DiRT 4 API v3
DiRT2,and DiRT3 1.1 API v1 (Attention, DiRT3 1.2  need to be fixed by Codemasters to run with UDP extradata=”1″ do not update it, read the FAQ for more info).
F1 2015, F1 2016 API v4
F1 2017 API v5

What’s new in version
– support of DiRT 4 and F1 2017 titles

What’s new in version 2.4.3?
– cfg settings files are now in …/Documents/SLIMax Manager Pro/cfg/ directory to be in conformity with SLIMax Manager Pro (v3.4.6 or greater ) settings files

What’s new in version 2.4.2?

– support of F1 2015 and API v4 added

What’s new in version 2.4.1?

– support of DiRT Rally added

What’s new in version

– remote IP added, sending udp packets over the network to a remote host is now possible (by default the localhost is used: )

What’s new in version 2.4?

The new version 2.4 let you define the Codemasters API version used by each device (udp port), some motion device simulator expect std version 1 of the API only but SLIMax Manager as you know manage the latest v3 API, so you can now mix version of api and send the appropriate data to all devices.

Example of config for F1 2013 game:
using SLIMax Mgr with Codemasters API v3
+ a motion simulator which expect UDP data on  port 10001 and use only api v1

See the app itself for more details.

Codemasters OutGauge Proxy Server
Latest pkg CodemastersProxyServerV2.4.3.1 (updated 2017-05):

latest version of the Proxy Server is INCLUDED WITH SLIMAX MANAGER PRO v3.4.6.2 or greater which can be downloaded here:

* if app won’t start,
you probably need to install the MS C++ Runtim, see here