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Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] Topic: GRID Plugin Engine v0.0.1.3 (ALPHA)  (Read 3717 times)

zappadoc

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GRID Plugin Engine v0.0.1.3 (ALPHA)
« on: September 21, 2011, 12:23:29 PM »
GRID Plugin Engine
by EK & Zappadoc

Simulation/Game:
Name: Codemasters GRID game
website:

Notes:
Experimental build (GRID API is so poor - use at your own risk! )
No Support Available

Plugin Installation:
- Select menu "Check For Update" to get the latest plugins, read this sticky post



GRID UDP Setup Installation:

Apply the change below to your hardware config xml file in
..\Documents\Codemasters\GRID\hardwaresettings directory

Quote

<motion enabled="true" ip="127.0.0.1" port="20777" delay="1" extradata="1" />

</hardware_settings_config>

(no update available - Plugin already included with installer version 3.3 or greater )
« Last Edit: October 06, 2014, 11:42:46 AM by zappadoc »
  • My SLI Devices List:
    All SIM Display, All EMU's, Fanatec, Logitech, Thrustmaster
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zappadoc

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Re: GRID Plugin Engine v0.001 (ALPHA)
« Reply #1 on: July 10, 2012, 06:24:27 PM »
GRID plugin engine for SLIMax Manager II has been updated
(c)2012 by Zappadoc All Rights Reserved. v0.1.3 ALPHA

Attention: this plugin is provided AS IS and isn't supported, unfortunately, the Codeaasters API of GRID v1.3 do not have RPM engine value and do not provide gear ratio, so I can't get an accurate RPM value and it should not work well with all cars... I strongly suggest to deactivate Optimal shiftpoint feedback (OSP) see Basic Options panel.
« Last Edit: October 23, 2013, 11:30:36 AM by zappadoc »
  • My SLI Devices List:
    All SIM Display, All EMU's, Fanatec, Logitech, Thrustmaster
No support will be provided by PM or EMAIL, PM has been disabled due to heavy spam and abuse, please post in the support boards, thanks for your understanding.