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Offline zappadoc

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Quick Tuto for using the Circular Gauge Object
« on: October 03, 2016, 07:03:17 PM »
Some screenshot using the new Circular Gauge object introduced in VDASH-EMU 1.1-29








« Last Edit: October 03, 2016, 08:12:10 PM by zappadoc »
  • My SLI Devices List:
    All SIM Display, All EMU's, Fanatec, Logitech, Thrustmaster
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Offline zappadoc

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Re: Quick Tuto for using the Circular Gauge Object
« Reply #1 on: October 03, 2016, 07:55:17 PM »
Circular Gauge Object Quick Tuto: The Control Points


The control points let you fine tune the active area of your circular texture combined with the rotation you have a powerful tool to create an infinite possibility to fill up the gauge

EXAMPLE WITH FUEL AND WATER TEMP
(in this example I use the texture from the Circular Texture Pack, see the texture pack section to download it)

you create 2 Circular Gauge objects one for fuel one for Water temp (create also 2 image objects with Fuel Sticker and Water Temp Sticker)




You choose your circular texture to fill up the gauge
(FUEL and WATER Sticker image are on top of the Circular objects)

TIPS: You can lock the sticker objects to select the circular object easily




Edit the properties to define
- set the target telemetry data
- set the maximum value (with telemetry data or your value)
- the active area (the visible part of the texture)
- rotate the texture to fit the colors of the gauge
- set the transparency
- use the EVAL field to convert the raw telemetry value if needed







The result when you are running the simulation and receiving the telemetry data



« Last Edit: October 04, 2016, 12:13:39 PM by zappadoc »
  • My SLI Devices List:
    All SIM Display, All EMU's, Fanatec, Logitech, Thrustmaster
No support will be provided by PM or EMAIL, PM has been disabled due to heavy spam and abuse, please post in the support boards, thanks for your understanding.